That's why we tried very hard to include two separate story modes As we expected, the important takeaway was that a lot of players enjoyed the single-player modes. We had many discussions and did lots of analysis. Okubo: When we started development on SoulCalibur VI, we revisited all the titles from the past. GameSpot: Can you summarize your approach to SoulCalibur VI's story modes? (The following interview has been edited for flow and clarity.) Please note that the following video includes NSFW language and marijuana references, so if those things aren't for you, it may be better to skip.Now Playing: SoulCalibur 6 Network Test Live Gameplay You can check out Aris' live streams over at Avoiding the Puddle's Twitch page. Please let us know if you agree or not, and think that custom creations should be limited to casual online bouts. You'll hear the entire rant in the video below. ![]() Players that are trying to used Ranked Mode to prepare for tournament play will be faced with situations where standard combos or approaches do not work on their opponents' custom versions of characters. For example, you can create a massive fighter with Taki's quick and agile movements.ĭuring a recent stream session the Avoiding the Puddle host explained that being able to take such creations online is "not only a waste of time, it's actually a detriment." The reason is because character size and shape influences their reach and ability in no small way in this game. Indeed players have been excitedly producing their own versions of Goku, Thanos, Ronald McDonald and others, but Aris has a bit of a bone to pick with this mode, in particular.Ĭustom characters can be fitted to differently shaped and sized avatars while featuring the move sets of the standard cast. Seeing as it allows for quite expansive personal expression, SC6's custom character mode has quickly become one of the game's most celebrated features. So Bamco can go suck a dick.Īris Bakhtanians has been one of the most notable American 3D fighting game players for the better part of the last two decades, and so it's no wonder we find him exploring the ins and outs of the all new Soul Calibur 6. ![]() Garish aesthetics are not the main problem - although I'd prefer not to fight against giant dick Voldo, as long as hitboxes and every other property is fine, then I'm fine, idiots who make these characters to get 10 viewers on their stream will go away in a week anyway.Ĭompetitive online has never been a priority (this would be the first issue that would pop up if it were) and I'm sure offline tourneys will ban custom characters entirely. He likes the game, but his frustration about all the shitty externalities that come with custom characters (different hitboxes, items obscuring moves making it much harder to block/evade them correctly, etc.) is exactly what I'm talking about. ![]() ![]() He's one of the oldest-school SC players and knows where it's at. I'm sure it will still sell millions.Įdit: I've just watched Aris' video, thanks for posting. But that's just me - which is why I've opted not to give them my money. What I meant was that it would have been cool if there was a 'competitive' online mode where you could turn all the custom bullshit off.Ĭreate-a-character is fine and all but I think it should be restricted to offline modes and at most some sort of non-competitive online.
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